LAST ERA: STEAM & MAGIC

"Ethan and Marcus, genius architects of locked-room puzzles, once inseparable best friends and soul partners, now bitter mortal enemies. They awaken simultaneously inside a stark white metal sealed chamber. Each accuses the other of being their kidnapper. As their standoff drags on, a cold, robotic electronic voice echoes through the space, announcing the start of a deadly game: They must clear twelve escape chambers woven from your memories—well, perhaps both of yours within seventy-two hours. Should they fail, the entire building, along with their very souls, will collapse into endless nothingness. Thousands of clocks hover suspended in the surrounding darkness, every single clock hand frozen at 3:17. The antique wristwatch strapped to Ethan’s arm shatters into pieces on the spot. In the first chamber, the Clock Hall, a ceiling of silvery liquid bears down at a lethal speed. Countless eyes peel open from within the clock faces, and Lillian’s visage materializes on the hardened mirror surface—only to burst and vanish amid the surging silver fluid. The countdown to death has officially begun."

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